Jun 26, 2011

PhD 3D Engine - Conclusion

I have finally written an article on my website about the engine I have developed for My PhD thesis. This engine made my life easier as a PhD student.

I have learned a lot during its development:
  • first shadow mapping, virtual indirection cubemap
  • first scripting integration
  • first record/replay
I was then able to quickly:
  • design my experiments using scripting
  • build environments under Maya+MentalRay
  • record user's actions in the VE
  • extract meaningful data for analysis
And finally, I was able to put nice screenshots in my papers and became a doctor! :)