Here is my schedule:
- Sunday: Avatar in Depth,
- Monday: All about Avatar, Detailed Surfaces, Volume and Precipitation, Real-time Live Demo,
- Tuesday: Simulation in Production, Computer Animation Festival, Blowing $h!t up, Real-time Live Demo,
- Wednesday: Advances in Real-Time Rendering in 3D Graphics and Games I and II,
- Thursday: Beyond Programmable Shading I and II.
There is a lot of uncertainty for some sessions because many are overlapping with others I am interested in (hair rendering, stylized rendering, global illumination, physically based shading, etc). It is really hard to make my final choice.
Moreover, two friends are presenting this year:
Moreover, two friends are presenting this year:
- Nicolas Stoiber, PhD student at Orange Labs like me: The Mimic Game: Real-Time Recognition and Imitation of Emotional Facial Expressions. (He will write an article here about his very interesting work after SIGGRAPH),
- Guillaume François, shader writer at Weta Digital : Importance Sampling for Production Rendering.
I wish them good luck with their presentation. I hope one day I could contribute to SIGGRAPH to. Indeed, my PhD was not really suited for such graphic/animation research... Maybe during my future job!!
I will post here about SIGGRAPH during the next week if I can find time between sessions and SIGGRAPH night parties. :)
I will post here about SIGGRAPH during the next week if I can find time between sessions and SIGGRAPH night parties. :)